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VI4: N00bz inworld

N00bz inworld Woody Evans, in Information Dynamics in Virtual Worlds, 2011 Abstract The initial experiences in virtual worlds mirror other types of initiation, and these experiences can be understood as analogs to rites of passage. Gender and identity impact the initiation experience. Many games include storytelling techniques to encourage the newcomer to quickly buy-in to the new…

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VI2: Cyber personalities in adaptive target audiences

Cyber personalities in adaptive target audiences Miika Sartonen, … Jussi Timonen, in Emerging Cyber Threats and Cognitive Vulnerabilities, 2020 Abstract Target audience analysis (TAA) is an essential part of any influence operation. To convey a change in behaviour, the overall target population is systematically segmented into target audiences (TAs) according to their expected responsiveness to different types of influence…

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